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Dolphin Emulator: Play GameCube and Wii Games on Your PC in HD


  • If you want to play your favorite Wii games on your computer, you can rip them directly from the game CD and open them with Dolphin. You can even use your controllers via Bluetooth.At the moment, Dolphin is simply the best Nintendo Wii and Gamecube emulator out there. With it, you can load and play many of the ROM files without many issues.Play Wii and Gamecube games in high resolutionWith Dolphin, we've got a pretty impressive game console emulator and in some cases, users have reported that the graphics here are actually better than what you experience on the original Nintendo console. This is because Dolphin is able to play games in 1080p, something that the actual consoles that it emulates are completely incapable of.Thanks to Bluetooth connections, they can also be controlled there just as ingeniously as you are used to from the console.Configuring Dolphin can be a little bit complicated, since there's a lot of options available which can increase or decrease performance and quality. Setting up Wii remotes can be accomplished, even connecting the Wiimote to our PC with an adaptor.In conclusionDolphin brings true pixel splendor to the PC. You've never seen your favorite Wii or GameCube in this look. The development of this application is constantly being updated so improvements are often down the line.Features of Dolphin EmulatorAdvanced Features: Customizable graphics and audio settings.

  • Audio & Video: Wide range of audio and video enhancements.

  • Cheat Codes: Enable GameShark, Action Replay and Gecko codes.

  • Compatibility: High-level emulation accuracy.

  • Controllers: Support for all major controllers and input devices.

  • Core Updater: Automatically keep your Dolphin version up to date.

  • Debugging: Developer-level debugging tools.

  • Enhancements: Anisotropic filtering, anti-aliasing and post-processing effects.

  • Graphics: HD resolutions and texture enhancements.

  • Netplay: Online play with multiple users.

  • Performance: Fast speeds with numerous optimization options.

  • Save States: Save and load games from any point.

  • VR Support: Oculus Rift and HTC Vive support.

  • Wii Remote Connectivity: Connect Wii Remotes to your PC.

Compatibility and LicenseDolphin Emulator has been released under the open source GPL license on Windows from console emulators. The license provides the options to freely download, install, run and share this program without any restrictions. The source code for Dolphin Emulator should be freely available and modifications are certainly permitted as well as the option to inspect the software.




dolphin emulator download for pc 32-bit


Download apk: https://www.google.com/url?q=https%3A%2F%2Fjinyurl.com%2F2uoqvu&sa=D&sntz=1&usg=AOvVaw32CERnzwPufSrnxagEU1AI



Dolphin Emulator can be used on a computer running Windows 11 or Windows 10. Previous versions of the OS shouldn't be a problem with Windows 8 and Windows 7 having been tested. It comes in both 32-bit and 64-bit downloads.Filed under: Dolphin Emulator DownloadFree Console EmulatorsOpen source and GPL softwareGamecube Emulation SoftwareWe have tested Dolphin Emulator 5.0-18485 against malware with several different programs. We certify that this program is clean of viruses, malware and trojans.Download for Windows 18.43 MB - Tested clean$$ Cost:Free GPL


Ten years ago Dolphin was a very limited program designed to run in only one environment. It was a 32-bit Windows application that required Direct3D 9 with no alternatives. A lot of things have changed since then as Dolphin has expanded its goals. The emulator has become much more robust over time with support added for 64-bit Windows, Linux, Mac OS X, FreeBSD, and even Android phones and tablets!


This is not true with Dolphin, where some games still do not run full speed on any existing configuration. Dolphin sees very important and observable benefits in its 64-bit builds! With a 64-bit address space, Dolphin can reserve a 4GB area that maps to GCN/Wii memory boosts performance greatly and, more importantly, 64-bit has twice as many registers. This brings the emulator much closer to the number of registers to that of the PPC processor. Plus, since 64-bit is large enough to fit the DSP's 40-bit registers, it can run DSP JIT (Just In Time) recompiler for a nice speedup. 32-bit has to fall back on the CPU-intensive interpreter functions for most DSP instructions. In addition to all of that, compilers even generate better code thanks to the ability to do 64-bit memory operations without needing special alignment.


There is also the case of compiling the builds themselves. Windows requires twice as many buildbots thanks to requiring 32-bit support, taking twice the space and using twice the processing power of our servers. To put it simply, it has become very difficult to maintain 32-bit builds. This even causes confusion among many users; according to advanced statistics gathered from the downloads page, more than 60 percent of the 32-bit downloads are done by 64-bit OSes. The majority of 32-bit users are 64-bit users needlessly using an inferior build!


For any console, emulation progresses in stages. First is initial support, grasping at straws fighting for even basic functionality. Then comes playable games. As time progresses, accuracy and compatibility become the goal. And finally, it reaches enhanced emulation, where emulation is not only accurate, but improved upon through advanced features like netplay and HD graphics. In all other consoles that have been emulated, each of these stages was fulfilled by a different emulator. But for the GameCube and Wii? Dolphin has fulfilled them all. It is the freedom to change and grow that has allowed Dolphin to continue to evolve and grow in this manner. Shedding hindrances, cleaning code, attracting new talent; Dolphin excels at these things, allowing it to grow and evolve in ways no emulator before has ever achieved. Removing 32-bit support is just one more step on this journey.


  • Release Notes:5.0 Pre-Release 1 (2016-09-13):Updated to Dolphin 5.0

  • As Dolphin is now a 64-bit only application, the launcher now checks the OS and abort if running on a 32-bit PC

  • Due the high amount of changes in Dolphin itself, this release will only work with Dolphin 5.0 or development builds released after it

  • Following Dolphin changes, DSP and IPL ROM dumps should be stored directly in Data\User\GC. If you had them stored previously in App\ROMs, they'll get wiped during the update, so make a backup before updating to this release

  • Automatic language switching based on PAM settings is now supported

  • Multiple portable and local instances can be executed concurrently without any issue now

  • Many under-the-hood improvements to make the launcher more stable and reliable

  • DirectX Portable dependency removed (it's abandoned and can't even be downloaded anymore). For compatibility purposes, the launcher can still load the required runtimes from it if they're not found elsewhere and you still have DirectX Portable installed

  • Updated EULA: now using RTF format and in addition to DirectX EULA, Visual C++ 2015 EULA added as well

  • 4.0.2 Development Test 2 (2013-12-03):Updated to Dolphin 4.0.2.

  • DSP and IPL ROM dumps are properly handled again (updated the launcher to use the new locations from Dolphin 4.x)

  • XAudio2 is now properly handled and a portable copy can be used by running the launcher with administrative privileges. The launcher also warns the user now if XAudio2 is selected in an environment it isn't available

  • All directory moves are handled correctly now

  • The launcher now correctly detects the presence of the needed DirectX DLLs and handle it accordingly, either using a bundled copy, a local copy or the DirectX Portable install

  • Added a feature to prevent storage device entering sleep state (see the launcher's Readme.txt for more details)

  • Updated help files and EULA

  • First run delay on slow devices fixed by moving the folders instead of copying them

  • Both variants (x86 and x64) are mandatory now and Multilanguage support became optional

  • Overall size reduced. Many duplicated files between 32 and 64 bit builds were merged to CommonData folder

  • User can now enable backward compatibility by adding LegacyMode entry in the launcher's INI, bringing back correct DSP and IPL ROM dumps handling for Dolphin builds older than 3.5-2381 (see the launcher's Readme.txt for more details)

  • 4.0 Development Test 1 (2013-10-01):Updated to Dolphin 4.0. Please note that this version may have issues with the DSP and IPL dumps. A completely new launcher will come soon with all features and bugfixes needed to be released as official

  • 3.5 Development Test 2 (2013-02-21):Dropped online installer in favour of DirectX End-User Runtimes Portable

  • Custom code completely rewritten

  • CLI argument passing is working again

  • The installer is now fully compatible with PortableApps Updater

  • Removed Run As Admin requirement

  • 3.5 Development Test 1 (2012-12-24):Updated Dolphin to 3.5 Stable

  • 3.0 Development Test 3 Rev 2 (2012-12-18):XAudio2 backend now works properly (requires administrative privilegies)

  • Fixed some issues that would occur when the optional x64 build weren't installed

  • Some code refactoring

  • 3.0 Development Test 3 (2012-12-13):Prevent breaking Microsoft EULA by downloading the files during the install and by including the DirectX EULA

  • The 64 bit variant install is now optional

  • The settings and ROM dumps are now properly handled by the installer: they won't get deleted anymore during an app update

  • Full support for command line argument passing through the Launcher

  • Updated help file and other related stuff from "Other" folder

  • 3.0 Development Test 2 (2012-12-07):Proper handling for the DSP LLE required ROM files and the optional GameCube IPL files

  • 3.0 Development Test 1 (2012-12-04):Initial release



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